Distinguishing features: Blue 'braid' tattoo across nose and cheekbones. Elaborate tattoo's on back. Rarely seen. Will be described later. Facial tattoo appears also in hound form.
Clothing: An cloak made out of the skin of an enormous white hound, it's head usual drooping over one shoulder. Sturdy tunic of brown and dark brown pants. Black boots with an brass buckle.
Accsesories: An Celtic style sword with a 'leaf' shaped blade and black handle. Bronze trim. Hound's head at the hilt and a matching dagger. An 'collar' made out of Black leather with Scrimshaw boars made of ivory and bronze to hold the buckle. The Boars have small rubies for eyes.
Hound form: Concnobhar can also appear as a massive hound with milk white fur and dark brown eyes. The blue tattoo on his face still appears in hound form, and he wears the same boar collar.
Personality: Concnobhar is bold and it shows in his behavior, to the point of being cocky, rude, and occasionaly not quite thinking things through. He has been much the same as human and now as 'The Great Hound', although the others of his behaviors have changed, as he finds it hard to shake the mind of a Hound these days.
Powers: Concnobhar is a ledgend, and as such is somewhat more than human. He appears always at the age in his stories. He's somewhat stronger and considerably faster than a normal human. He can be harmed by normal weapons, but it takes an inordinate amount of damage to actually put him down.
Legend: (for Trianus) The Ledgend of Conchobhar begins with an man. An man of great strength and bravery...but with very little honor in the ways of women, and many women in his time he left weeping by the alter to go to the woods and hunt with his hounds. But he did not count ever on the vengeance of their fathers, such as the man who hunted him down one midsummer, like the boar that Conchobhar himself was so fond of hunting, and left him to die in the woods. Fate however was not yet done with so strong a man, for a witch woman found him, one who he had once before dallied with, and she was still sorely displeased with Concnobhar, and saw no good coming in him going bloodied to the grave. So She took her finest hunting hound, an great white beast with dark eyes, and slew it there, the blood of the hunter and the hound mingling in the leaves, and cut the white skin from it's body, and made a charm of it's heart and skin, and bound it's strength and life to the man before her, binding great magics into a collar of leather and ivory and brass, and put it around his neck. Around his shoulders she placed the skin. still bloody, and the heart, she ate as she cast the spell. Still bloody raw as she spoke her words. "Mighty hunter I bind you to the hounds you loved more than life. Mighty hunter I curse your loveless heart. If it's the hounds you love I bid you wear their skin by day for eternity, lest the hand of love remove your collar in good faith and good trust, and you allow it in the same spirit. Loveless one...only love shall free you. And may you weep for knowing it."
In ledgend there are many stories. some Say that he did find love at the hands of a lady. And some say he hunts the hills still, a hound by day, an tall strong man by night, looking a woman who might love him in both bodies, and free him to the one.
In Trianus. Concnobhar roams still. The Great Hound.
Age: mid thirties Race/Species: Male human for now Height: 6' 1" Weight: 300 lbs Build: Burly, as wide as he is tall, very muscular, like a brick. Eyes: Bright cornflower blue. Hair: Plain dun brown, with a few unhidden dark grey hairs.He wears it in a short and tidy, despite its effort to curl in front anytime it gets wet or too long.
Appearance: Peotr tends to dress very non descrip in brown and blacks, T-shirts, jeans, comfortable old climbing boots, leather Backpack. He is so used to having everything change to fit his world that he doesnt think about what he is carrying untill too late.
Weapons: A old but sharp Bowe Bootknife more fit for the odd utility use than as a weapon.
Powers: None for now. He is a bit psychicaly deaf. Not impervious to attacks or probes, just doesnt hear so well.
Skills/Abilities: He is a very skilled man who has had to adapt to alot. He is good with animals, languages, various outdoor survival skills and medical knowledges, and a decent baker.
Origin: Peotr cant remember where he came from. But he knows that he has traveled from one dimension to another. And in every dimension he became part of it, changing his entire life, appearance and abilities. But he could remember the life before as well. He knows he was saved by a race in one dimension, that made him a tool, a computer to store the extra memories, abilities, powers and appearances. It also let him be just him when he wanted. Recently, in a strange dimension, the power was sucked out of his computer and he lost control of himself. His friends ported him without his tool, thinking to save him and them.
Now he finds himself in a new land. he can only remember himself with ghosts of the past selves. He waits to see what he will become.
--------------------
Thanks Ende- this is cool. Can anyone tell me how to get this to show?
Specs: Human/ Male / late twenties H/W/B: 6'/180 / muscular with a slight lovehandle System: unknown
Appearance: ShadowFax appears to be a sentient shadow. His form is dense enough to have weight and 3 dimensions, but otherwise appears to be a manshaped void. The exception to this is his eyes are white. When angry when they seem to become flamefilled.
Since he is a shadow, his hair length and style are hard to describe other than there and not too long. He must be wearing some sort of clothing as he seems to have pockets and there are no embarrassing part outlines, but it must be fairly close as there are no obvious clothing outlines. The only possesion he claims is "The Ring" which he will not show anyone or talk about.
Origin: A dimensional traveler got into a battle with a fire spirit. The traveler had great shadow powers and weilded a ring called the 'Ring of ultimate Darkness'. At the end of the battle the visitor exploded, supposedly along with the ring and the fire spirit was turned into a dark fire spirit.
The visitor has since reappeared with no shadows or darkness ability. This is where Shadowfax comes in. He remembers waking up. He faintly remembers the battle, from the moment the visitor put on the ring.
He remembers when he used to travel from one dimension to another, growing and changing with each dimension. But those memories are fading. He remembers entering the dimension of darkness, and becoming as he is now. Those memories are bright and solid. But he remembers nothing from the moment he left. He believes he is the shadow the visitor became in that dimension, stripped away and now free. And he LOVES that freedom.
Rather than seek out the visitor, he is making his own life, claiming it as his own. He wants adventure, experience and life. He doesnt understand what his part in life is yet, but he expects it will be interesting to find out.
Powers: Shadowfax is a shadow and is naturally intangible. He can solidify at will and selectively. He can also travel through shadows, and control shadows. he knows there are many additional abilities he might have, but hasnt taken the time to develop them.
Abilites: Despite Shadowfax personal preferences, he seems to have a great amount of detective and bueacratic knowledge, as well as having a wealth of supernatural info.
On his own he has started to explore martial arts, yoga and modern society.
-------------------- How should I know what evil lurks in the hearts of men? Do I look like the shado...oh, right.
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Name - Kira Rusalka Age - Looks about 18 Gender - F Race/Species - Mermaid Height - 5'7 Weight - 170 Build - Slim Eyes - Sea Green Hair/Fur/Feathers - Short brown hair Clothing/Accessories - Short red shirt, with long sleeves that flare out at the end. Powers - Has the power to control water, create water, and heal through water. Skills/Abilities - Can talk to all water creatures Origin - The ocean Special - Travels with a ball of water named Voda. He helps her move around and is able to change shape at whim. Ambition - To never run out of questions.
-------------------- When all else fails... Ask another question.
Posts: 1202 | From: Coast of California | Registered: Aug 2001
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Name: Jack human/male/27 Black Hair/green eyes/skinny build
Appearance:Jack is a thin man with an easy smile. He wears many costumes, but prefers black cloth, or a jaunty and fashionable nature. He usually appears to be carrying nothe but a roll and a knife and maybe a peice of cheese, but he has many wonderous treasures secreted upon his self, as well as tricks up his sleeve.
Abilities:Jack is as fast on his feet as his tongue is in his mouth. He can convince most that he tells the truth and has amazing resources when he needs them. He might sometime seem to be able to disappear or do amazing things, but more often than not, it is just a trick.
Legend:Jack has a sad sad story to tell of how he started his life as a trickster. In fact has about a hundred and you shouldnt believe any of them. In fact, no doubt Jack wasn't the name he was born with. He loves a story and will tell you one at the drop of a hat. His own stories are his favorites. It was once commented that he makes his own legend bigger each time he opens his mouth.
You would think that being a braggard and a liar would stunt any kind of Social life, but with his quick smile and quick wit, he usually finds himself welcome at any occasion. One of the things he prides himself on, is that it is hard to tell when he is lying and when he isnt.
-------------------- What can we do today and who can we do it too?
Posts: 24 | From: Where I shouldnt be | Registered: Jun 2003
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[OOC] Yes, taken straight from his MZDM Profile, but I looked over everything to ensure that I met all of the criteria, and I believe I do. ^_^;; [/OOC]
Updated (M/D/Y): 6/22/03
Name: Mortimer Thaddeus Holston (MacSporran on his mother's side)
Age: 38
Gender: Male
Species: Human
Race: Caucasian
Height: 5'8" (172.7 cm)
Weight: 213 lbs (96.6 kg)
Build: Well-fed, slightly overweight.
Skin Color: White, somewhat ruddy from traveling.
Hair Color: Dark brown and balding.
Eye Color(s): Warm brown, the kind you can just fall into.
Clothing: A button-up cream shirt with a brown and green striped tie. Above and below this is a tweed suit done in a rejected MacSporran tartan. Brown low boots and a tweed cap complete the ensemble.
Occupation: Negotiator
Affiliations: Ex-SWAT (Special Wizardry And Tactics) negotiator
Accessories: No weapons of any fashion, but he does sport a watch and a few items of magic about his person. Mostly inconsequential bits and pieces.
Pets/Allies: The Whisps. The Whisps are an enigma of sorts.
They exist at a right-angle to reality, making them extremely difficult to detect. In fact, they are only detectable on the visible spectrum and then, only when they're trying to be 'present' in the physical world. No life signs, no energies, no nothing. They just fade into and out of sight as photons. Nothing more, nothing less. ((Don't jerk me around with this fact. It just is.))
Their touch cannot be felt, but it does have an effect. For instance, if one were to grab your wrist, you would feel nothing grabbing you, but any attempt to move your arm would be met with a strange resistance.
The Whisps are master illusionists, and able to generate illusions 'real' enough to kill.
Not strictly a part of reality, they have a few sensory advantages over other beings. They can tell certain general facts about any being merely by looking at them. Key powers, abilities, hopes, fears, and any overwhelming thoughts or emotions will show up to them. Nothing specific, though. For example, looking at Karol, the Whisps would be able to tell that she has 'administrative' powers and wants to map the Dream, but not the exact nature of those powers, nor her name or personal thoughts.
Not even Mortimer is entirely sure why the Whisps hang around him, and they come and go as they please.
Abilities/Skills & Power Level: Mortimer is a cunning negotiator, or rather, he was. While he still exercises such skills on occasion, he has been spending his more recent time pursuing other goals. No matter his current occupation, he has a very good idea of the mortal psyche and where are all the right buttons to push. He has come to possess a good deal of magic of his own, but it is all strictly translocational magics of varying types. Nothing offensive at all and every single bit of it designed to bring supplies to him or to open up ways out of areas.
Special Effects: Mortimer is the more resilient being you will ever come across, and this resiliency is completely non-negate-able. In short: "He's protected by a Family Charm; magic can't touch him, swords can't cut him, and drugs won't poison him. You could drop him off a ten-story building, and he'd probably just bounce. At the same time, the charm doesn't allow him to use any offensive weapons, which is just as well, or he'd have taken over the whole damn country by now. As it is, he makes a damned good negotiator." ~ Mortimer's Ex-commander on the SWAT team.
Description of Personality/Brief History: Mortimer is bored. After all, he can't do anything really exciting. He can't die, thus, no fear of death, thus no excitement from the ordinary things in life: roller-coasters, sword fighting, adultery, etc... At first, he went into negotiation on a SWAT team, talking down serial killers and psychotic sorcerers. It was fun, for a while, but then he realized how boring it was getting. Gaining people's trust just to abuse it wasn't much fun after a while, so he decided to try something else. That something else involved using his knowledge and invulnerability to drive a mage with a fear of spiders over the brink into insanity. Fortunately, the mage later recovered and became Gladius, the Spider King. So, it turns out that Mortimer did some amount of good with his evil, which pretty much describes where he's at right now. Somewhere along the way, Mortimer met up with the Whisps (or they met up with him), but neither him nor they is very forthcoming with specific details about the first encounter or their relationship. If anybody can shatter hopes, dream, fears, or bring any of them to life, it is Mortimer Thaddeus Holston.
A brief and character revealing answer to the question, "What is your ambition?" (IC): "Please, do not bore me. I have enough of that as it is. I want only fun! ... So, tell me, why do you want to destroy this orphanage full of children? Something to do with your mother perhaps? Ah, yes, I see... Of course I understand!"
-------------------- "All that we see or seem is but a dream within a dream." ~Edgar Allen Poe
posted
With a fuzzy past and almost every day the same Carlos lives out his life as a body guard. What he finds out of his past and what his future entails is to be found out.
Posts: 4 | Registered: Jun 2003
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Age: Over two thousand years. Gender: Male Race: Human Height: 5'4 Weight: 235 lbs Build: Very muscular, a bit stocky. Former blacksmith. Hair: Brown, shaggy, with an large, unkempt beard. Eyes: Brown
Clothing: Generally a green doublet over a white linen shirt, black breeches, and brown leather boots. Or he might change into something more modern. Or something from when he was young. It all depends on his mood, and circumstances.
Accessories: Depends on the time and place. Usually a sword of some sort, usually a hand-and-a-half or a two-handed sword.
Powers: Revenant is completely unable to stay dead. If he's injured, he'll heal. Chop bits off, and they'll grow back or come back together. Burn him, and the ashes will reform. Completely atomize him and he'll come back together. Destroy his soul, and it will come back to him. He is also highly resistant to magic or technology meant to change him. He eventually changes back.
Skills/Abilities: He has become something of an expert in many areas. There isn't much he doesn't know about melee combat, and he's a fair hand with a bow. He's also had a number of jobs over the years, giving him an odd grab-bag of skills. He's been a blacksmith, a cooper, a farmer, and even a Catholic priest for a short time (he was escaping witch-hunters at the time, and needed an iron-clad alibi.)
Origin: Revenant doesn't talk about his past much. It's known that he was a member of one of the Gothic tribes in Northern Germany originally, but how he came to be immortal is a story he hasn't told to anyone yet.
posted
Real Name: Long Fei Current Name: Ching-Chang-Chong
Age when died: 32
Read Age: 1273
Gender when Alive:Male now:n/a
Species/Race when Alive:Human now: Mechanical-Zombie
Height when Alive: 6 Foot now: 2'9 Foot
Weight when Alive: 90 kg now: 175 kg
Build when Alive: Athletic now:Chubby
Hair Color when Alive: Black Now: n/a
Eye Color when alive:Brown now:Yellow
Clothing: A dark blue mantle with a high Collar that hides most of his Face and long sleeves, a dark Blue Hat and a apron.
Accessories: A Steel Claw that can be shot at various Targets.Can be retrieved with Steel Chain. A large Stone Ball.Same Options as the Steel Claw.
Also the Claw can be use with high Accuracy. C.C.C. uses this for his Hobby, Cooking.
A Ofuda stuck to the Hat
Abilities: As a Jack-of-all-Trades he can or rather must do all of his masters biddings, Cook
Power Level:"More than you." Shhh, ahem, Great Strength due too Mechanical Body
Special Effects: Undead, Resistance to Darkness, Vulnerble against Fire, Holy
Description of Personality: He was a rather cheerfull person that of course changed drasticaly when he died and being called back as a zombie to be forced to work as a servant for the over a millenia didnt help it either.Now he´s dark, broody and moody.He still diligently does any task he s being told to do but not without utering a constand tirade of curses under his non existand breath.
"What is your ambition?": "Bah, cant you find something better than bother a poor old cook with your silly questions?" he sayd watching you while sharpening his arm long butcher knife.
Clothing: A red chinese styled dress, white shirt, white pants, purple belt, brown shoes
Powers: Geneticaly enhanced relexes
Skills/Abilities: He learned to form his chi into small energy missiles from the old Gumba Master
Origin: After the destruction of his home and receiving training from a old man in a style that was called Gumba-ken.Traveling the world for three centurys he fought evil with more or less success until he meddled with a device constructed to open a pocket dimension with a imprisoned Demon inside and was thrown through time and space changing dimensions in a regular interval hoping that the next jump would bring him home.
Ambition: Oh you know the usual, Wine, Women and saving world.
-------------------- What did I lost along the way?
Posts: 2226 | From: Beyond the Stars | Registered: May 2002
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Name: Nikko "Red" Yamamoto Age: 17 Gender: Male Height: 5'10" Weight: ? Build: Fairly muscular build, leans toward jock stature without being the anoying weight lifter type Hair: Blonde Eye Color: Blue
Clothing: When not in school uniform Red wears an black leather jacket that once belonged to his father, requisite with random pockets and zippers, over an odd t-shirt with a cartoon flash effect and the word 'Kaboom!' written across it in orange and yellow. The t-shirt in question either changes color or he owns several of the same, although he seems to have a few other 'sound effects' as well. He wears jeans almost exclusively as soon as he gets out of school, most with knees on the verge of wearing through, and the cuffs almost as bad, accompanied by boots (sneakers just don't complete the I-am-not-a-geek image) And an earring in his upper ear completes the image. Accessories: Nikko, as mentioned, is usual wearing an earring (or somtimes a dress version thereof for various reasons) Being a comic lover he often carries a few of the latest comics smuggled in one of his class notebooks or sticking out of a pocket, although the suggestion of him ever cosplaying as a female character will cause him to turn brilliantly red in the face and generalty instigate violence.
Powers: None as a human Skills: Nikko has an odd grab bag of gifts, his physical strength makes him handy to have around for lifting, but he enjoys hand and eye coordination involved in things like paintball, shooter games, and...drawing. He's also fond of puzzles and making paper airplanes. Unfortunately his inovative plane designs are quite trasable back to him, in spite of his relative stealth in deploying them. For his size Nikko is relatively graseful and quiet, and would probably be more so if he wasn't conserned about how 'graseful and quiet' would affect his image. He's also an acomplished brawler and quite fond of the odd 'stealth slingshot', usualy filled with an humiliating load of paint ball cartrages, all the better for destroying uniforms or anything else on the wrong end of them. (not to mention the fact that they sting like all hell)
Personality: Nikko is a bit of a 'punk' to first glance, as he truly wishes his image to project, maybe a bit disturbed at the idea that his true enjoyment of the net and computer games might not be as tough as he thinks he needs to be, but he's not without his ability to be freindly, even if it seems to be largely because he has somthing to gain. Nikko had actually gained an personalized net idenity from Makoto in return for pummeling a few kids black and blue for picking on Makoto, although his lack of true net savy actually created Byakko inadvertantly, opening a virus that changed his MALE screen identity into a lovely FEMALE....somthing Nikko would have had swiftly remedied if it hadn't been for the AI code...
Ambition: "Hey, who does this look like to you?" *shows off an characateur of the principle*
Name: Byakko Age: appears to be 25 Gender: Female Height: 6 ft Weight: 135 lb Build: slender but muscular build. lythe and catlike
Hair: Pale blonde Eye Color: Green
Clothing: Byakko can and often does (outside of combat) appear in Nikko's clothing, in spite of the fact that they're rather too large for her, she adjusts by tieing up Tshirts and the like, and generaly 'feminising' the way the clothes are worn. it doesn't particularly bother her either, if the pants hang a touch low... Uniform/Armor wise: Byakko's uniform has not yet been desided on. Accessories: Byakko often carries one or several war fans, pairing up the combination of metal and air for attack purposes, and she tends to find them useful as well for 'thwacking' purposes, particularly a very large fan called a 'Thunder Fan' Aside from creating a lot of noise it's also quite heavy, and exelent for 'Baka-beating'.
Powers: Byakko is attuned to Metal and Air, and also to her tiger nature. She's capable of great leaps and acts of stealth and dexterity, and while not actually impervious to any kind of attack, she's hard enough to catch that to some, she might as well be. Her sense of smell and hearing are beyond par, although Suzaku outdoes her for sight. She's also capable of an form of flight, riding the massive thunder fan across self controled air currents, and also using whirlwinds to attack and distract foes. Skills: Byakko, although her male counterpart, Nikko, shares some modicum of her grace, shares very little else with him, and what they do share is coincidense. Byakko has some skills at breaking and entering, steath and moving without being seen that make her, in D and D terms, a bit of a 'rogue'. She is an adept fighter with her fans, and, as mentioned, very good at not being where people expect her to be, especially when it comes to takeing a blow. She considers herself to be an marvelous hunter too, if a bit independant, and respects Suzaku's tactician skills, and Genbu's strength, and expects them to respect her own grace.
Ambition: To defend the World and the WorldNet from those who would corrupt it, to be Grace it's self, to show them what it means to fight a tiger.
posted
Name: Koda Okagi (Okagi-Sensei) Age: Somewhere in his 30's Gender: Male Height: 6,1 of he could stand Weight: ? Build: Well built...strong arms expecialy Hair: Brown Eye Color: Brown
Clothing: Generaly well dressed...when he was a Teacher he had the requisite Suit coat and tie. He still has a tendency to wear such even after the accident that cost him his ability to walk. Probibly one of the few times you will ever see this man in a t-shirt is if hes trying to do repair work around his home of its hes at re-hab being poked and prodded as thy try what few ideas they have left to restore the feeling in his legs.
Powers: None as a human Skills: A teacher of English for most of his profestional life Okagi reads and speaks it very well... He was fairly athleticly involved before the accident...jogging and the occasional round of weights at the jim. Always very concerend with his students and their welfare he would offer after school turtoring to those who wanted it.
Personality: Tries to be outgoing and understanding to those who he has grown attached to...((most notibly Makoto and Nikko since the accident )) He, like most older people seem to be...is not as 'Net Savy' as Makoto or even Nikko...but he does try..and what he doesn 't understand he has the patience to 'sit down' and try to learn...((though he will jokeingly tell he he hasn't much choise anymore)) His Net ID Genbu was a gift from Makoto as he was pushing Makoto to safety when he was struck. hes worried about Makoto's lack of commitment as a student as he fears that his lack of application will limit him in his range of jobs and coledges open to him.
Ambition: "I'm a teacher...Im there for my students...I know its ultimatly not up to me if they fly or fall...but I can't help try to be there....they are the family I don't have."
Name: Genbu Age: appears to be 30's Gender: Male Height: 6,5 Weight: Heavy.... Build: Don't assume that you can get through that door at the same time....
Hair: Black Eye Color: Brown
Clothing: Genbu can and often does (outside of combat) appear in Koda's clothing. After all...its there...so...why not. Uniform/Armor wise: Large and heavily defencive with wide shoulders and a high collar He is the 'Human' shield of the three... Accessories: One...very large...Hammer...His attunement with the earth may yet 'shake things up'
Powers: Attuned to the earth Even without his Armor on its hard to pierce Genbu's tough skin...He may be slow...but its also very hard to knock over someone who has a strong conection with the surface hes standing on... Skills: A tactition in spirit hes not one to charge blindly into a situation...His fists swing only when nessisary and he would rather block that hurt someone...All the same...when finds his friends in danger he will stop at little to protect them. Even as Genbu he has a tendency to disregard his won safety. If he pushes it...Genbou can lift about 1 Ton though it is a strain...especialy as he is riding in a mortal form. Ambition: To defend the World and the WorldNet from those who would corrupt it, and to defend my friends and the people from the coruption I see around us.
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Name: Paras Lennox Age: Appears to be aproximately 25 Gender: Male Race/Species: Human (Immortal) Height: 5'7 Weight: 140? Build: Paras has broad shoulders but a narrow waist and largely slender build. His skin is rough, but his hands long boned and willowy, and his movements somehow heavy but graseful. He seems an odd tandem of earth and air elements, which is actually the case. Appearance: Paras face, like the rest of him, has a strange mix of features with heavy, strong cheekbones and a strong jaw in a face that seems that it would otherwise lean toward an certain delicasy and a promise to break if struck. Even with the heavy set of his cheekbones and jaw his features carry more a profound stubbornness than strength, with his muddy brown-gray eyes being the strongest feature in his face, very peircing in their intensity if not memorable at all in their color. Eyes: Paras's eyes are an greyish Hazel color Hair/Fur/Feathers: Very close cropped black hair Clothing/Accessories: Black velvet cape over an heavy leather outer tunic with blackened silver buckles. Black leather bracers with moon paterns (waxing and waning) surrounded by glphs. (wizards equivalent of a cheat sheet) Black pants and boots. Charcoal gray linen undertunic. Powers: Paras is a powerful wizard, greatly and widely learned in arts ranging from vast healing to mountain leveling destruction, although his primary skills are in the fields of earth and air. Idealy he hopes to manipulate both in tandem, but he finds this extraordinarily difficult, even with both being elements strongly atuned to him. Other elements are harder for him to control, more apt to go wild, or exhaust him in their use. He uses some limited shapeshifting, but his forms (mostly predatory) also exhaust him when he first transforms, and he usualy stocks up a good deal of food to devour when he first takes one form or another, simply to keep from seeking out the nearest edible thing, which can and does include sentient creatures if nothing else is available. Some of his most notable forms are a black greymalk-spider, (two faced spider the size of a man) and a massive black wolf. Skills/Abilities: In terms of human skills, Paras is able to read and write in several dead languages, including old english, latin, and fay. He writes as well as he reads, is a passable horseman and an fairly innept swords man. He considers himself to be an impecable dresser (for someone who always wears black) and and enjoys greatly new and interesting foods. Origin: Paras Lennox originates from the human world at the same time period as Robert Pendryg, but his circumstances were quite different. He was born to an impoverished family, and found no clear avenues to further his burning ambition to learn. He had no love of the church, and would have rather died than trade a life of celebasy in church walls...even for the books they owned. Instead he turned to the increasingly punished arts of magic, and began to learn them with a passion. The more he was chalenged by outside forses like the church, the more powerful, and the more dangerous the magics he sought out in order to defend himself. He even went so far as to seek out the fay (at this time viewed in an even worse light than post pagans) and learn from them, including the great horrific creatures known as the Greymalk, massive spiders who are poison both inside and out, their blood corrosive to blades and flesh. When the fay wars came, he sided with the fay, seeing in them his only path to survive the battle. And even went so far as to cast on HIMSELF a spell to give him the same form of immortality as posessed by Robert Pendryg. However this was not without it's flaws, as in order to keep an powerful being, capable of handling iron to no ill effect, from wandering around loose, Palas (to great objection) was bound into a warding circle and litteraly bricked up inside the castle walls, immortal, incapable of dying, and incapable of escape from the binding, he set himself into a state similar to meditation or forsed sleep, and waitied out the centuries until now. (more to come?) Ambition: I seek the power that can only be grasped by learning whatever the world has to offer. Teach me somthing new, maybe I won't melt your face into somthing I find more agreeable.
-------------------- All those who most revile monsters, be wary lest by thy reviling, that you become a monster of a new making. Posts: 37 | Registered: Sep 2003
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Name: Re Age: 0 Gender: Female. Species/Race: Unique flesh golem varient. Sharp facial features, wild look. Her skin is a smooth silky brown. Height: An inch under 4 feet. Weight: Not a lot.. BuildWhipcord lean. Limbs are a bit elongated, ears and fingers are especially lengthy and graceful. Hair/Fur/Feathers: None. Eye Color: Cat-like gold/green.
Clothing: She likes light, loose, green-white clothing. A gi serves well most of the time.
Accessories:Re'll usually carry a small satchel with her, containing some basic medical devices like herbs and bandaging, and a little flask of alcohol. On her back she has a runic spear, a gift from her 'father'. It's mildly enchanted to be nearly weightless and attuned to her. Re can channel energy through it without fear of it breaking.
Other: Re has tattoos scattered across her body, arcane symbols of power and protection. She also has small gemstones embedded into her hands, forehead, and feet. The ones on her forehead are in a tight 6-point circular pattern. From the top, clockwise, they are white (spirit/ki), green(air), blue(water), black(void), yellow(earth), red(fire).
Powers/Skills/Abilities:
Physical: Re's strength is about on par with a small child. She's not all that agile or fast. Her skin being of a weave, and lacking organs, she's resistant to blunt tramua. Despite being a magical construct, she fatigues easily, sleeps, and needs fuel (not food) to consume. Re can survive in most hostile environments fine, as she doesn't breathe.
Empathy: Re is empathic, though this is a two-way street. She speaks telepathically, but cannot receive under her own power.
Senses: Re's hearing is sharp but easily agitated. Her sight is normal, but also extends into the magical realm. This makes her perception somewhat fluid, static things like words and pictures becoming meaningless. Her sense of touch is mostly numbed, and she outright lacks the ability to smell or taste.
Magic: Re is an elementalist of her 6 aspects. On the spur of the moment, her magics are not so strong, but she can charge up for spectacular results. Wild and untrained, she's prone to error, and is limited to simple things like beams, blasts, and barriers. Her tattoos offer some degree of resistance to the elements and arcane.
Personality: Bright, cheery, and usually in a good mood, Re seeks to help others, and get some attention on the way. Still very young, she's naive and doesn't make the wisest decisions. Knowing this, she lacks confidence in herself when in charge of anything.
Origin: She'd really, really like to know her ultimate origin. Unless the GM is opposed to the concept, Re came here from the Gaming Guardians universe, here in a more fantasy world to hone her ability and explore.
Ambition: To explore! Both the worlds and myself.
-------------------- GG Profile | : telepathic : | Re's empathy works both ways, and is always on! Posts: 583 | Registered: Feb 2003
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Name:Shannon O’Reilly Height: 5’6 Hair: Long, curly, Auburn Red Eyes: Green Dress: Comfortable, from sweats to jeans and a t-shirt. Whatever's comfortable, even if it's a robe over PJ's. Age: 26 Education: Masters in communication and literature
Fear: Fire, excessive bullets, stabbing, removal of heart or head. Hey, if that’s all I have to worry about, I’m doing pretty well. Though I don’t appreciate looking like someone put me through the proverbial meat grinder.
Attributes: Like puzzles and mysteries. Loves to wander around old places and such to find out what makes them tick and why they are called haunted when most of the time there’s a story behind them. Enjoys a good story but enjoys checking them out.
Enjoys long nights walking in old graveyards if there’s a story to be had or one to be solved. Wrote for the tourist section of the local paper. Still does and sends in the columns for reviews.
Born in the same town where I work and really didn’t talk much to the people unless there’s a story to be had. Most just wanted to tell their version and there’s allot of picking through the gruff to get to the real story that started it all. A murder or a suicide that started a ghost story in a particular place. Then the sounds would come into play, most of the time it would be an old house settling or the wind moaning through the windows that fit poorly. Life was pretty boring unless there was something interesting going on. Now I talk to anyone who can tell me something that has a new lead to a house or graveyard I haven't visited yet.
Old houses and graveyards around town was my playground. The stories that went with them and why. Maybe that’s the reason I went into communications and literature. It gave me something to hang onto in college and to clamp down on when I got back to an empty house of my own. Damn, why did it have to be empty? Mom and dad didn’t have to move to Florida because that was the thing to do, right?
Job: Reporter/column writer of the tourest section for local newspaper
Powers: I have them right? Oh right, I'm a ghoul, dedicated to my Master, he's soooo handsome. I stay within calling distance.
Attitude: I have one? Oooh yeah. I like to talk! yackyackyackyack. What repoters do!
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Name: Sam Hain ("yeah, it's fer real; kind'a snazzy, eh? Feel like a shag?") Age: 23 Build: Slender Height: 5'11" Weight: 169lb Appearance: Gothic, pale skin with black, shaggy hair. Often wears dark make up under his eyes and black lipstick and black nail polish along with an assortment of black clothing ranging from half-ripped net mesh shirts to jeans, hoodies and overly arabesque ensembles. He often has several silver piercings through his ears and a couple more in various strategic locations. Family: ("ain't got none, luv. Wot's mine is mine, ain't no more 'en that.")
Sam is a club kid, having practically grown up in the London underground for the past ten years of his life. He's promiscuous, no stranger to drugs and alcohol, and willing to try damn near anything for the promise of the latest thrill. That might be what lead him into the Bain Far's hands, not that he remembers any of that -- they made sure of it. And to find himself with no memory for several days and lying in a pool of his own vomit? Wasn't exactly the first time. Now, if he can stay alive long enough, he may well make a tempting target for a vampire -- if the Bain Far can put him in the right trap at the right time.
"Yeah, so who's gonna miss the lil' blighter? Nothin' but gutter trash. Lil' bit o' dark make-up and spikey things, make him look scary, maybe land him a piece 'a tail fer the night. Not that anybody'd care. Scrap o' nothing don't mean squat to nobody. Been alone fer as long as the streets remember an' they don't mind things long. Well, nothin' that ain't important you catch my mean, eh?
One night in the club, one night not. Who's gonna look? Who's gonna care?
Three days o' his scabby little life gone, not that he'll remember, not that it'll make much diff'rence in the end. Blighter go an get' 'imself knife more'en bloody likely. Spend three days throwin' up an wallow'in in his own filth 'for 'e comes to, wot, but now 'e's important. Now we gotta keep an eye on 'im, make 'im nice and tempting. Ring the dinner bell for the dead ones, eh? An' if it fails, who's gonna miss 'im?"
-------------------- My Profile Posts: 6 | From: Jolly Ol' England | Registered: Dec 2003
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Name: Auburn Rose Age: 32 Height: 5’4” Weight: 109 Hair: Auburn, long, curly Eyes: Violet Dress: Work clothing that consist of a bodice, skirt over a chemise and crinolines. An apron over those to keep the stains off, and a good pair of stout shoes that go over a good pair of stockings. The clothing come in several shades of blue, green, brown and purple. Festival dresses are a bit more colorful. There's a few pair of pants in her chest for heavy work out of doors when she has to do work with the horses and out in the muck. She also owns a good pair of boots for such work.
Power: She has visions that mean little to her but tend to come true as far as she can tell. They started when she was a small child then let up for quite some time. They came back during her 30’s and are more powerful than before. They frighten her and she keeps quiet about what she sees in them. Some send her out of her bed during dreams while others send her to her knees when they hit when she’s awake.
Abilities: She’s an innkeeper and is strong enough for such a small woman. She has no real fighting skills unless one considers wielding a butcher knife or pitchfork around like a mad woman as part of her skills. She takes her duty to her patrons seriously and will not put up with anyone making a clamor in her place.
Auburn has the ability to put some on edge with her mother hen ways though it is her nature to make sure that all who are staying at her inn are well taken care of. She inherited the inn from her family and was taught through a long line of innkeepers on how to treat the patrons in a way to keep them coming back.
She has made at least one within her knowledge, upset, with her odd hosting. He seemed to think she was rather crude in her manners. He being from a rather uptight and royal upbringing of butler society. Auburn has found that you can not make all happy with a small country inn. You can only do your best and keep going about your way.
-------------------- A Book of Verses underneath the Bough, A Jug of Wine, a Loaf of Bread--and Thou Beside me singing in the Wilderness Oh, Wilderness were Paradise enow! From The Rubáiyát of Omar Khayyám, I: by Edward Fitzgerald
Many thanks Dru Posts: 5 | Registered: Dec 2003
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Name: Lucy 'Z' Summers Age: 13 Gender: Female Race/Species: Human Height: 4'7" Weight: 98lb Build: Small, she hasn't quite developed yet. Eyes: Blue Hair/Fur/Feathers: Midlength brown with several different color strands that have been dyed. Clothing/Accessories: She usually has on a jacket that zips up and a t-shirt underneith. Her jeans have big holes in the knees which she got from taking several spills while skating. She has an old pair of skates which she found and only takes off when she's sleeping. Powers: She's just really aware of what's going on around her. Origin: Carmen is an orphan who wandered the streets of London until she finally met Sam and Ash, fellow Vagrants. She quickly adopted them and despite their personality flaws, she tries to look after them. Ambition: To figure out what's really going on down here in jolly old London.
Posts: 6 | Registered: Dec 2003
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