Age: He looks to be around 24-25, but he is Immortal and does not age. Yet he can be hurt or die from a mortal wound or grief.
Height: 6'
Weight: 220 lbs
Eye color: Deep, dark blue. They are color of the gemstone Lapis Lazuli.
Hair color: Dark grayish black
Hair description: Shaggy on top of his head, his bangs and sides reach to his lower ear level. His hair reaches to his waist in the back, sometimes braided into a single ponytail or other times left loose. He never needs to cut his hair; it stays the same length always. If cut it grows back to the original length overnight.
Fur color: White, slightly shaggy, thicker on chest area with a dark grayish black patch and shaggier, dark grayish black tip. (Like a gerbil) The shaggy tip is about 12" long.
Build/Body: Attractive and Athletic. Galis's Mother Ishtar is a real live Mouse "goddess" of Love, Fertility and War. Thus he inherited genes from her that gives him amazing muscle tone and *cough* equipment.
Face Handsome for a mouse, yet not a Pretty kit. (Furry term, same as a Pretty boy)
Race: Hybrid Mouse-Gerbil furry. He is a Unique, as his parents are not mortals. (see rarities section below)
Tail: Gerbil like tail, it has fur on it with thicker 12" long dark grayish, shaggy end.
Ears-Furry: Gerbil-like ears with fur on them.
Accessories: Leather cord necklace with a green crystal on the end. He keeps this near his heart at all times, although he does not know consciously know why. Sometimes he carries a small, black, soft leather traveling bag. He wears the strap slung across his right shoulder and rests the bag on his left hip.
Powers: Varies for each Reality. Sometimes it will be mental or energy, shielding, healing, etc. The strength of the powers also varies, depending on the Realities physical laws. He possesses strength, speed, hearing, smell and vision around 2-3x human norms, due to his denser cell structure. In all the Realities he can create his clothing merely by thinking. This power relies on the charge in his blood for the energy necessary and is very draining. Food, drink, direct electrical current or rest will restore his energy levels. The “powers” he exhibits will be in these forms.
Mental: Galis does possess mental skills like thought projection, telekinesis, etc. But it would take very rigorous study and training to use. He would have to discover the skills via training or detection by an outside source. His ability with matter creation by mental thought comes naturally and this also includes his clothing creation skills. Galis is also able to shield his body from “harm” for short periods of time. He can shield another if he holds them in very close proximity to himself. This takes great concentration and strain, and uses up his energy reserves faster. The types of “harm” he can shield himself from include kinetic energy, wave energy or mental energy. The duration on the shield would be 8 to 10 mins for himself and 2 to 5 minutes for himself and another. Much less time if he is already low on energy reserves.
Healing: Able to heal himself or another of wounds, burns, etc up to a certain point. First degree burns, wasting diseases or mortal wounds would be beyond him. A broken arm would take time and a lot of his energy to effectually heal, but cuts, bruises (internal as well), broken bones he could handle. As long as his energy is not already depleted. He CANNOT raise the dead.
Magic: A simple word yet it can hold many permutations. The clearest term would be "Channeler". In magical realities with proper training, Galis possesses the inborn abilities to channel and shape the flow of pure magiccal energy. Without proper training he would be a wildling, pouring raw power into shapes without skill or control. He would waste energy and probably damage himself or others by accident. This ability is ONLY in available in magical realties
Clothing: He can create any type of clothing upon his body if already naked. He prefers blue jeans, gray tee shirts or gray sweatshirts and black soft leather jackets; short or full floor length. He wears calf-high, soft, tan moccasin boots. This gives him the feel of going footpad bare and still provides foot protection. He cannot stand hard-soled boots or shoes for extended periods. The shirts always have a picture of The Napping Cat's(c) face on the front.
Aversions: Certain types of Cheese. It assaults his nasal membranes and affects him like a skunk would if it sprayed you in the face at 2’ distance.
Alignment: Neutral good and always a Gentlefur.
His Alignment is described as: ------------ 1. Always keeps his word. 2. Is VERY unlikely to lie, except perhaps to an evil person. 3. Never attack or kill an helpless foe. 4. Never harm an innocent. 5. Never tortures for any reason. Is very unlikely to allow torture for any reason, physically or mentally. 6. Never kill for pleasure. 7. Always tries to help others. 8. Works well in groups. 9. Never take dirty money or items. 10. Never betray a friend.
Rarities: Galis possesses some strange body chemistry. His DNA has 8 base pairs, while most creatures including humans have only 5 base pairs. His blood is Silvery Blue in color. It is monopole silver based with a strange blue fluid throughout. Any scientific tests on the blue fluid would come back “Unknown” as it is not part of basic molecular reality. The blue fluid is pure Karma fluid, inherited from his Father, Gilgamesh: The Demi-Lord of Neutrality (Gray Karma, the balance between Black and White Karma. A very long story, see Napping Cats Dream.). The fluid channels and stores the energy for his powers. And the fluid also keeps his body from aging. If suffering from blood loss or a serious internal bleeding injury, direct electrical current applied to his skin will allow his body to stablise and regrow the lost blood and tissues. Healing time would depend on the amount of damage.
Galis’s brain possesses high intelligence and storage capabilities. His IQ could possibly go off the charts if he learns enough. Galis's memory is also photographic. His brain files everything he sees, hears, smells or senses and at anytime he can pull it back up to view. If asked to repeat an event or something that was said, he will describe events or things as though he was viewing a picture in his mind.
Extra info: Since arriving Galis found his wait on missions for the Gaming Guardians was taking a long time, he was recruited by a secondary organization the FIG (Furs in Gray) A shadowy top top secret govt organization whos job is to protect the world from invasion and police the alien underground. Galis has spent almost one year working and training with the FIG and is now on a extended leave to check back in with the Guardians to see if his services are needed.
As a FIG agent Galis has access to top secret tech, weapons and devices. His 1940's fedora and trenchcoat hold many secrets, along with his working jumpsuit. Classic gray is the colors of the FIB and Galis wears them well.
(c)The Napping Cat's is copyrighted Master Zen Dao Meow(Furilius Pitch)
-------------------- Galis Tatera Gentlefur without a past, hides his lonely heart. ~Ishtar
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System of Origin MZDM/The Napping Cat's Dream
Group Affiliation Master Zen-Dao Meow
Name: Russell (Rusty) G. Caldoon Species: Raccoon
Age: 31
Height: 6 feet. His tail is 3 feet long and usually curled away from his legs a little so that it won't brush the ground when he's standing. His paws all seem a bit larger than they should be, particularly his footpaws.
Weight: Around 180 pounds.
Build: Average.
Fur Colors ~~~~~~~~~~ Rusty's bodyfur is medium blue-grey, similar to that of a Russian Blue cat.
His headfur is neutral grey (right between black and white).
Handpaws and footpaws are white with sky-blue pawpads; his wrists and ankles are also white -- the white extends about 3" from attachment point of paw to limb.
His face features a black mask, white muzzle, black whiskers, black leathery nose, and black lips as well. The fur between headfur and mask, and between mask and muzzle, are blue like his bodyfur. His ears are black on back and have white lining inside their cups that fades to black at the edges in front.
His tail is a gaudy combination of his bodyfur's blue, his paws' white, and his mask's black. Starting from the base, the colors go blue, white, blue, black, blue, white, blue, and end in a round black tailtip.
Eye Colors ~~~~~~~~~~ Eyes have visible whites and black pupils similar to those found in humans. Their irises are medium grey.
Clothing ~~~~~~~~ He usually wears a pair of grey denim carpenter jeans and a black pocket T-shirt. The shirt looks plain, save for a logo emblazoned over its pocket. The logo has a strange squiggly symbol (it resembles an angular, open "R" with an arrowhead tail) in the palmpad of a royal-blue stylized pawprint.
Accessories ~~~~~~~~~~~ He has a small sky-blue backpack, which has a holding loop for a well-dented aluminum baseball bat; the bat is about three feet long and has the word "EASTON" imprinted on its barrel. The number "36" is etched into the top of its handle.
Ambition ~~~~~~~~ To learn something new every day -- whether it's useful or not.
(Updated 12/20/01 -- Rusty now knows about some of his powers/abilities, though not their true extent.)
Powers and Abilities ~~~~~~~~~~~~~~~~~~~~ Rusty's body is a living battery that can absorb all kinds of energy-based attacks (including most magic and psionic abilities directed his way, but not curses). He can then use this absorbed power to do fun things with weather phenomena.
He cannot absorb energy delivered by contact with matter, except for electricity. So, he can be hurt by melee and projectile attacks, by falling or being dashed against something hard, by being crushed, or by touching hot or cold things (including flames). He also is subject to asphyxiation, poisoning, illness, starvation, and dehydration.
Special Effects ~~~~~~~~~~~~~~~ Rusty stores incoming energy as bioelectrical energy, so there is a limit to how much he can retain before it has to be stored permanently (as fat) or bled off.
Only major influxes of energy would cause any visible change in Rusty's figure, though: The conversion from energy to fat (and back again) is supremely efficient.
If Rusty chooses to let the excess energy go, it will seep out as glow discharge, not only making his fur stand on end, but also creating striking displays of blue and purple St. Elmo's fire emanating from his cheekruffs, eartips, fingers, and tailtip.
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Age: 737 (looks roughly 21 in human form) Gender: Male Race: Human, but effectivly half-dragon. Height: 6'1" Human, 8'2" Half-dragon, Very big in Full-dragon. Weight: 178lbs/596lbs/a few tonnes. Build: Athletic System of Origin: AD&D 2nd Clothing: (human) Mithril Scale armor, blue cloth pants, leather boots, blue cloak, platinum dragon medallion. (Half-dragon) Blue cloth pants, platinum dragon medallion. Accessories: Platinum Dragon Medallion: Continuous effect of a complete mental shield while worn. Onyx Blade, "Rudra": Known as a blade of cold, emotionless venegence, Rudra has the a side effect of driving one who wields it to vengeance for any injustice it 'sees' through its owner. The blade, thankfully, does take on the moral set of the wielder, so conflicts of interest are rare. Power/Abilities: 700 years of swordsmanship experience, as well as magical training. In half-dragon form, scales that act as armor, and access to a flaming breath weapon. Due to the dual nature of the soul within himself, acts of possession are met with double resistance, both from a standard human and an ancient dragon.
This is a double-edged sword: The dragon within him is not acting in his best interests, and would love nothing more then to take over.
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System of Origin: Palladium (Heroes Unlimited)
Name: Quentin "Quinn" Joyce
Species: Raccoon
Age: 26
Height: 1'
Weight: 1.4 pounds
Build: Athletic
Appearance ~~~~~~~~~~ Most of the fur on his body is a dull brown, peppered lightly with specks of black so fine they're barely visible on his miniature form. The fur on his hands and feet is jet black, so dark that his individual digits often cannot be seen. His hands seem to be in constant motion, gesturing as he speaks or playing idly, unconciously with whatever may be at arm's length. His tail hangs just a hairs breadth off the floor, streaked with alternating rings of grey and pitch black; it too rarely stays still long enough to see clearly.
Black fur stretches up from the base of his muzzle, leaving a narrow stipe of grey fur between his eyes. The remainder of his face is domniated by the black mask that streaks across his face and down his cheeks, framed by a thin dash of white fur.
Clothing ~~~~~~~~ A pair of well work blue jeans adorn his legs, the knees just starting to fade to white with wear and tear. A sky blue shirt that seems a tad too large hangs loosely over his shoulders, an embroidered 8-Ball stitched into the left breast.
Powers and Abilities ~~~~~~~~~~~~~~~~~~~~ Shrinking and reduction: Although he cannot restore himself to his original height, Quinn is capable of temporarily shrinking to even smaller sizes should the need arise. The smallest he has ever allowed himself to shrink to is 1/2 inch; he is fairly certain that he can shrink to even smaller sizes, he is unwilling to experiment further. Any innanimate, unliving objects Quinn is capable of carrying can be affected, if he so chooses, by his reduction. Any such reduction is permanent and acummulative; the changes will remain unless Quinn decides to restore it's original properties.
Quinn's density is far greater than what it should be, making him highly resistant to kinetic based damage and giving him nearly all of the strength he had at his full size.
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Posts: 129 | From: Down here. | Registered: Jan 2002
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Age: Between 18 and 25. Good demographic. Gender: Male. Race: Feline furry-type person. Height: 5'6" Weight: No good at guessing this. Build: Lithe, lanky. Well, catlike. Yes, I have a tail. Fur (hair) color: Orange (dark brown) Eye color: Grey. Clothing: Faded denim pants, stained with ink, oil, grease. At one time they were probably blue, but have been decorated - both intentionally and accidentally - with various art supplies and machine lubricants that the original dye can only be noticed around the seams. A tee shirt of no special description rumpled but clean. Over this a photographer's vest, of khaki color. Less stained than the jeans, it still bears numerous scuffmarks and wear marks. He wears a pair of glasses that are two wide, large rectangular lenses held in place by a thin, black wire frame; these are a rather nice computer capable of audiovideo enhancement, playback, etc, etc, and Many Other Useful Functions when he remembers to keep them turned on. He wears a pair of natty old boots patched at the bottom with a bicycle repair kit. Accessories: A very worn, dark green canvas bag. He also carries a number of Interesting and Amusing Items in the pockets of his photographer's vest - pretty much little bits of technology or magic that he picks up here and there. Special Effects: Allergic to mind controlling things such as Charisma and Glamour, and doesn’t respond at all well to direct telepathic takeover. See his History, below. He also has a natural aptitude for the comprehension of complex systems, finding adapting to new languages easy and allowing him to competently operate unfamiliar devices with a very short and steep learning curve. History: Jeri Kleinlowe, despite his Terran last name, is the product of a biblothetistic race called T’laii (apostrophe pronounced as a pause), who evolved on a nice little planet that orbits Alpha Centuarii in an alternate universe. He left his home awhile ago, and has spent some time traveling this wide, wild Multiverse of ours, but this is his first experience with the 'gaming' universes, so is rather clueless and lost. Other than that, his history is rather vague, as his method of universe hopping tends to provide him with, along with the alternate futures we all have, alternate pasts. This can make writing the holiday cards even more stressful and complex, but doesn’t impede him any other way. Since wasn't evolved from Terran stock, his mind doesn’t process the signals of Glamour and Charisma correctly. He's vaguely aware that the person using it is attempting something, but cannot appreciate the effect on anything more than an intellectual level.
My own general avatar card:
WebTroll's much better done and much more talented avatar card:
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Name: Djet Munroe Age: 23 (artificially aged from 16)
Gender: male
Race: anthropomorphic cheetah
Height: 6'1"
Weight: 226lb
Build: muscular, good genetics
Fur Color: Golden yellow fading to light cream colored on his face, chest, hands and feet
Eye Color: Gold
Clothing: t-shirt and jeans, or a tank-top and shorts -- pretty much anything modern and trendy, afterall a boy's gotta keep up appearances
Accessories: a skateboard without any wheels -- he makes it work by removing friction from the underside so it can move over most anything
What is your ambition?: chicks... and wealth... and fame... but mostly chicks...
Powers: Djet is the youngest of a very well known super hero family in his home world. Unfortunately, as a teen, he only demonstrated the ability to control localized friction. Since becoming an adult, he appears to be about five times stronger and faster than a human of comparable size and build.
In thread history: (On the Beach) Djet entered the Dream believing his arrival to be the result of a practical joke.
(Neko Neko Paradise) After wandering for some time and realizing he wasn't going to find his way home anytime soon, he took a job at a local coffee shop called Neko Neko Paradise as a food tester, while taking odd jobs on the side to support his anime addiction.
Sometime later, he was hired to help Zoe Summers move into the recently vacated Hacker Haven. It was during this time that the teen aged Djet fell for the older Zoe. He struck a deal with a patron of Neko Neko -- the tigerboy, Jayce -- and was granted his wish, though at an unnamed price.
(Overture) Djet worked up the nerve to invite Zoe on a date at which time he used the gift granted to him by Jayce to age himself, turning 23 within a matter of moments, much to Zoe's shock.
(Allegro) Now they have to explain the change to the others... oh what fun...
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White Feather Age: N/A Gender: Female Race: furry type, Half human, half dove Height: 5’ Weight: 95 lb. Build: Slender Fur: White hair, tan skin, wings (not large), eye color, green. She wears a white shirt to her hips, red belt, and white leggings, white knee boots. A red jeweled band around her head (it’s one row of small round jewels only, with a teardrop between her eye brows. She wears a long chain with a red teardrop around her neck. A red jeweled ring on her left hand. She carries a small bag, color blue. Special Effects: Flight, physic blast “Calm”, has shown physic abilities of telekinesis and telepathy. The gems are known to have some major power, but she has not discovered it yet! Demeanor: She tends to be a peacemaker.
Age: Has stopped counting, but possibly over a millenium old. Physical appearance of a human in mid-twenties. While he is not ugly, he is far from being handsome either, and many lines cross his face. Gender: Male Species/Race: Human, or was once. Height: 1.82 metres Weight: 70-odd kilos Build: Slim, extremely agile, but of low physical strength or endurance. Hair: Dark brown, mid-length; hasn't been combed in centuries. Eye Color(s): Changes depending on emotion. Usually ashen gray. Clothing (armor): No armor to speak of, wears loose dark blue trousers and shirt, plus light boots.
Accessories: A long sword, with a slightly broader blade and longer handle, strapped across his back. Unbreakable, but nonmagical. Carries a leather pouch with various small gems in his pocket which he usually uses as currency; no riches here, overall value ranges somewhere around a mid-sized wallet. In the wilderness he may be seen carrying a bag or satchel with minor supplies. There is nothing special about it; it will be made of whatever he has bought before or caught during his trip and will get rid of it once he doesn't need it anymore.
Known abilities/skills & power level: Over centuries of wielding he has developed a bond between himself and his sword, becoming more as an extension of his mind than a weapon or a tool, thus allowing him to use it with astonishing ease. This only applies to his sword; while he will be able to use other weapons with some degree of skill, he won't be nearly as good as he is with his sword. Essentially, the heavier it is, the clumsier he will be.
Also, he is fairly good in hand-to-hand combat; while he may not be overly strong, he makes up for that with speed.
He has gained an extremely refined sense of intuition, responding to those "little voices" in his head a lot quicker and in fact, often relying on them. On occasion that allows him to act a moment in advance; not see, more like react in advance. However, he knows better than to depend on it. Also, his intuition makes him able to use or even assemble and maintain most machines, even if he himself has no idea what the thing is supposed to do; it pretty much works on the "I suppose this wire goes here, and this is supposed to be plugged in here" basis. The only solid exception to this are computers; if you make him use one, except the hard drive to be erased, fragmented, formatted and infested with bugs that appeared out of nowhere somewhere within the first five minutes - if you're lucky. Okay, I'm exaggerating a bit here, but you get the idea.
As far as ranged weapons go, he can hit the broad side of the proverbial barn; he knows how to use them, but it's obvious he doesn't do so often.
He also posesses minor regenerative abilities, and any non-lethal wounds will innately heal themselves in time; scars will be gone in less than a day, broken bones, if left untended, will stitch themselves back in week or so, and so on. Able to withstand {though not necessarily ignore} massive amounts of physical pain.
What is your ambition?: "To make it through the day."
Character description: He does not choose to tell much, or practically anything about himself, and when asked, most likely he will either give a very vague answer, or ignore the question altogether. He seems very erratic, often reckless and prone to quick mood swings. Never smiling, his expression, when there is one, is usually of a faint frown. He doesn't seem to care for the company of others, or in fact care about anyone at all, including himself. When having to choose, though, he will usually side with those that need to be helped; the side of "good", if you will. If asked for a reason, his only reply is likely to be simply because he chose to. However, one should keep in mind that he values his own life above everything else. When fighting he will forgo any pretense of a fair fight if he thinks it's necessary and if the situation looks unwinnable, he'll run and to hell with anyone who stays behind.
Though he is quite adept at hiding his emotions, to an observer either perceptive or simply one that he has spent a moderate amount of time with, it is noticable that he carries a great deal of pain inside. He also seems to hate deities with a passion.
Mind reading/control susceptibility: PM me if you have to know.
-------------------- Who am I? Why should you care?
Posts: 2126 | From: Someplace. Does it matter where? | Registered: May 2001
| IP: Logged |
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Mawarra is a 5 foot tall, reddish gold colored, Anthromorphic Kangeroo, his fur is painted with strange poka-dotted white paint and whorls. He has long ears, one held erect as though listening and the left flops at a right angle from his head, then straightens, then flops again. His muzzle is long and ends with a black tipped nose. His eyes sparkle with intelligence and humor. His front arms are shorter than his legs and has small paws with 3 fingers tipped with claws. His legs are solid muscle far outsripping his smaller arms in size, this ones got the leg muscles to cover ground very fast. The legs are jointed strangely, you get the impression he can hop or jump a long ways. Behind him a long thickly muscled tail can be seen, that seems to keep his body balanced.
He carrys a colorful bag with him, sometimes on his back, other times in the pouch on his belly. In this bag he carries his Dream Time tools, a Bullroarer, Digeridoo, Boomarang and other items.
Powers: Mawarra is a Aboriginal Shaman/Dreamtime Walker, he is also a accomplised Kickboxer, Bartender and all around Jack of all trades.
His Ambitions?
Exploring the Dream Times and discovering the secret to the "perfect" beer.
Name: Noisette Gender: Female Age: 5½ years old (Her mental age is that of a 11-or-12-year-old.) Height: 11" from tip of ear to floor. Body Length: 10" Tail Length: 11" Race: Eufelidae Weight: 8 lbs. Wingspan: 30" Fur Type: Regular fur, and feathers on the wings. Fur Coloration: Her fur is a solid smoky gray in color, except for a ice-blue ring near the tip of her tail. Eye Color: It's at the artist's discretion. Powers: She can use telekinesis. When this happens, the blue ring of fur near the tip of her tail glows really bright. Other: She looks like a smallish housecat - except she has bird-like wings. Also, she is not anthropomorphic. Ambition: (IC) "I haven't decided what my ambition is. Maybe I'll go have a snack while I think it over." Brief History: Noisette was genetically modified as an embryo. She got wings, and the telekinesis and tail ring were side effects. She spent a period of time in a lab, and then was accidentally taken home by a little girl. She spent about 2½ years there before she was found and brought back. Eventually, she escaped from the lab and made her way here. For more details, PM me. System of Origin: The Napping Cat's Dream
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"The most exciting phrase to hear in science, the one that heralds new discoveries, is not 'Eureka!' but 'That's funny...'" - Isaac Asimov
Please note that LionkingCMSL (LK) is my character in an ongoing Space RP/Sci-Fi story in which I'm co-author with about 10 other authors. :=3
I will ask you to please bear with me. I'm used to writing with/for the above mentioned authors who have a "working" knowledge of LK and his background. If you feel that I'm not staying in character or something doesn't "jive", please let me know. Most probably I'm writing under the assumption that you know more about LK and related things than you do.
If I include one of the above mentioned authors, or thier creations, you can be assured that I do have their implict permission to do so.
Also, I hate to do this, but it is needed, any character, ship, or other named object, whether mine or that of another above author, is copyrighted by the respective creator.
Any story written for the NCD or GG will not be considered "canon" in the ongoing story with the other authors, unless I deem it to be. This does not apply to any story that I have already written and is posted in the "Watering Hole". This is to maintain continuity for the above story.
If you have any other questions or comments, please feel free to contact me.
Now that I got that out of the way: here is the "bio" of LK, my character in my stories.
****** LionkingCMSL (aka LKCMSL or LK) was born to a pride of wild lions. Due to a quirk of fate he as born with intelligence, the ability to speak "English" and able to see in full color, like a human. For most of his life, so far, he had been a normal *quad* lion, until the fateful day, about 6 months ago, he learned that he could morph to an anthro. He can switch between quad and anthro forms, or versions, anytime he wants to. It's totally under his control. His coloring is as follows. Tawny brown body lightening to off white on his chest and belly. His mane, elbow tufts and tail tuft are a dark brown, bordering on black. His eye color is blue. He also has a "triangle" of off white that starts at the middle of the bottom of his nose and wraps around his muzzle.
When he is an anthro, the best way to describe him is to take a quad and have him rear up on his hind legs. The only difference is LK's head shifts a bit on his spine so his eyes are pointed more forward than up when relaxed, and his fore legs and paws become arms and hands, while retaining his protractable claws. There is also some rearrangement of the lower body so that he can remain bipedal for extended lengths of time and walk without the fear of falling over, as he retains the digitgrade style of walking (although it did take him some time to get used to this new stance :=3 ). His mane still frames his entire head while an anthro. While an anthro he tops out at 8' 5" over his ears. This height does not include mane bulk or his hat, which makes him appear closer to 9 feet tall. His weight in both forms is 450 lbs. While an anthro LK normally wears a robe or kimono with a certain black baseball cap plastered on the top of his mane (see my home page for a pic of the baseball cap :=3 ). LK is now about 5 years old and will probably live a long life for a lion, about 25 to 30 years.
LK considers himself to be a quad first, an anthro second. This is because he was born and raised as a quad. ****** System of Origin: Homestead (nee Earth), NCD; military alliance - HASS (Homestead Alliance Space Service) as Privateer
Age: 5 (remember that he is a quad lion by birth, so he is an adult)
Height: as anthro - 8' 5" to ears; as quad - 3' 0" at shoulder
Weight: 450 lbs.
Build: normal lion
Fur (hair, feather, scale, or skin) Color(s): See bio for complete description. Also see this link for other details.
Eye Color(s): blue
Clothing (armor): As anthro - normally wears a green robe with gold trim and a certain black baseball cap "plastered" on his mane; As quad - nothing. Be advised that LK does have a complete assortment of robes/kimonos available to him. All robes and kimonos have been designed so that LK can morph while wearing them, but he does not normally do so. LK goes around barepawed/foot at all times.
Accessories (weapons, jewelry, tools, magic items, vehicles, etc.): LK is the master/owner of the Lion's Den (aka LD). This is a starship that measures 900 feet long, 425 feet wide and 208 feet 9 inches tall (see pic at bottom). Full, to scale, drawings are available on request. Be advised that the LD is a science/cargo/transport that acts as a "Privateer" for the local "space force". She does have offensive weapons mounted. All of her specs have been set down and I adhere to them. Also, most of the LD's specs are based on known or postulated science and technology. The specs are also available on request. The LD is crewed by ~156 furs and I have about 41 named and details on them. The other 100+ can be named by any author, but please be advised that I will probably not carry any names given here, by another author, back to my stories that I'm co-authoring. Also, my command crew has been named and fleshed out, so no additions can be made to that without contacting me first. As before, any details you may need are available on request. LK also owns "Lion's Den, Inc." (aka LDI), a space based transport/tug service. He has about 6 space ships at his disposal. These ships are only equipped with defensive weapons. Only one ship has been named, but as with the crew, if you name a ship, I may not decide to use it in my other stories. If I do use any character or ship named here, I will give you credit in the other stories. LK also wears a "wristlet" for communication to/from the LD when he is away from the ship. LK can wear the wristlet in both anthro and quad forms. He has also has a "collar", that has a communicator built into it, if he wants to stay in contact with the ship, but does not want to wear the wristlet. The collar is normally worn when LK is in his quad form, but he will wear it as an anthro if the need arises. LK normally does not carry any weapons, other than what nature has provided him with (strength, claws, jaws/teeth), but he has full access to any and all arms on board the LD and is proficient with same.
Pets: none
Abilities/Skills & Power Level: He is able to morph between anthro and quad at will. Also he retains all quad senses while anthro, other than full color vision which he retains in both forms. To put it another way, if a quad lion can hear a certain sound, then LK can also hear it in his anthro form. He also retains the night vision chatacteristics of a lion in both forms. The only thing that changes drastically is his top speed when he is an anthro. He has trained himself to run a mile or so at top speed in both forms without tiring. While his top speed as a quad is in the 40 mph range (normal for a quad lion), it drops to around 25 to 30 mph when he is an anthro. The morphing process is not magical. It is totally nuero/biological. LK has no magical powers of any sort.
Special Effects (if any): none
A brief and character revealing answer to the question, “What is your ambition?”: To live my life in the "lion way" when, and if, possible. Also to protect those innocents that need protection from those that intend to do them harm or malice at all other times.
Note: The "lion way" is the "lifestyle" of a normal quad lion running free in Africa.
His life's direction is formed by the following "Vow" he took: (Be advised that "fur" in the "Vow" would be any and all sentient life forms.) **********
I vow not to harm another fur, if I can help it.
All life is of value. I will kill for food only, and then I will kill only non-intelligent beings for food.
The only reason I will break this vow is for self preservation or to protect another innocent fur from immediate danger, and then only when all other avenues have been closed to me for a peaceful resolution. I will then use the least amount of force needed to accomplish the above.
I will not harm another fur out of malice, spite or for sport.
I, LionkingCMSL, being an intelligent fur and of sound mind take this vow. Signed: Below the "Signed;" is his nose print, as he had taken this vow while he was a quad, and before he realized he could morph into an anthro. ********
Here is the pic of the Lion's Den. This shot is of a model that someone did for me for MicroSoft's Train Sim. :=3 Here are two links that will take you to pics of the Lion's Den to show the scale of how big she really is. This link shows how large she is when seen from an Acela (sm) train set approaching Washington D.C.'s Union Station. This link shows how large she is when compared to a Lear Jet (tm) when said jet is parked on her top surface. Yes, both the LD and the Lear Jet (tm) are to the same scale!
This link will take you to a page on how LK has been viewed and my comments. I would use this as a basic reference to how LK looks.
-------------------- LionkingCMSL - the railroading lion :=3 Thanks Nezumi. :=3 The full image/painting is here.Thanks Andrea! My Gaming Guardians Avatar Profile, and what ever you do, don't click Here!!! :=3 When it's a tie at a grade crossing, YOU lose! Please go to the Operation Lifesaver's home page for more information on rail/highway grade crossing safety. To LionkingCMSL's Home Page and LK's fan art page.
Posts: 527 | From: South(ern New) Jersey, USA | Registered: Dec 2000
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-------------------- Thanks Nezumi.You did it again. :=3 Full picture by Nezumi. :=3 My Gaming Guardians Avatar Profile, and what ever you do, don't click Here!!! :=3 Read about a day in my life and my fan art page. :=3
Posts: 313 | From: The Lion's Den | Registered: Feb 2002
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Clothing: Gray leather boots, tan cargo pants, white long-sleeved shirt, rumpled black sweatshirt with holes ripped in back for his wings
Accessories (catch all): Blue steel chain to tie back hair. A surprisingly large number of knives concealed all over his body. A magical ‘hat of ultimate irony’ that is rarely, if ever, seen. Wraparound sunglasses.
Special Effects (if any): Ignites with white flame when provoked. Has reflexes that actually precede the event he is responding to.
Notes: Vegetarian, blast it! And cannot fly due to being half blooded, but uses wings to aid running/climbing. Gets sunburned REALLY easy.
-------------------- Many have said it Seby, and I shall reiterate; You are truly great.
Life and breath, Eternal death, A dance of joy and sorrow. Angel of stars, Vampire's scars Remain until the morrow. Life shall remain, As nothing but pain And every minute is borrowed. Two souls together, One body, forever, They share through eternal night. Through violence and hate, Blood will the beast sate, In the dance of darkness and light Hide, dear Angel, hide, For you have a dark side, And the Dragyn will drink of your fright.
Posts: 215 | From: California, USA | Registered: Mar 2002
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Race/Species: Kittora (A species Desended from the breeding of Kitsunea to Toras several million years ago)
Height: 5'6"
Weight: 120 lbs (with her backpack)
Coloration: Bright Green eyes, Blueish-grey fur, Deep Blueish-green shoulder length headfur. black puff on end of tail. Black stripes sparsely distributed across the body. Underbelly area lighter shade of body color. Muzzle, forepaws, and feet blend to a Dark grey (almost black) Biomech arm is steel colored (Duh it's steel)
General apperance: Wears Glasses. Hair mostly unkept and wild looking. Left arm has been replaced with a Biomechanical arm. Wears an open Emerald green Hawaiian shirt, white T-shirt, Tan Denim jeans, Large (but not overly so) batlike ears standing erect upon head. Kangaroo ratlike tail. Mostly Foxlike in appearance (aside from the tail)
Accessories: Indestructable glasses, Biomech arm armed with an energy Saber & Intergrated computer. The energy Saber uses the Lifeforce of the Lealine itself. Thus it is effective against Living, Dead, or undead beings. Purple backpack that is extreamly heavy, so heavy in fact even a giant would strain to lift it. She can, however, lift it with ease. It acts as a limitless "Subspace Vessel" (think Tenchi muyo) In which she conducts her tests and builds mechs and such. She also sleeps within it. The pack appears empty to all but her. Within the "subspace" she also has a limitless power supply on which her creations run.
Powers: Kei can fix or build anything given the right materials and sufficent time. She posesses Hurculean strength. She also has the inbred ability to Dreamwalk and sometimes dreamweave.
General Personality: Take Washu + Rezo + Lina + Pocky, Stir = Keimei. Keimei is a very carefree furre. She tends to be full of her self at times. And has been known to have random bouts of insanity. Her only intent in life is to have fun and become the greatest inventor that ever lived. She will crack a joke about any situation reguardless how bad the timing is. She also has a tendancy to, at times usually when she is annoyed or angry, speak in her native tougue (Kittorian) a language completely unknown outside her race. Within the dream there may be a small few who understand her language. She also speaks random splaterings of Japanese.
Age: Lets be honest with ourselves for a moment, age, in this case... well... it dosn't really matter. Still, for the sake of accuracy, I suppose an age must be included. While his date of hatching really dosn't translate well to the date-code of the primary system, his date of activation does; he's been online as a functional partially mechanical life-form for right about twenty years now.
Gender: Male, lets just leave it at that.
Species/Race: He's based on the frame of a red dragon... two arms, two legs, one head, one tail, two wings... all in the places one would expect. Standard huminoid build. See powers for further information.
Height: Oh, just a shade over six feet tall at the top of his head. His horns add an inch or two to that measure... and his wings? Well, when fully extended upwards... you're looking at between nine to twelve feet of dragony goodness.
Weight: 587lbs, unloaded. When packed with combat ordenance and a heavy forcefield generater, that number can easily tripple. On the up side, the faster he off-loads said ordenance, the lighter he gets.
Build: ... you ARE joking, right? He's built like a bloody DRAGON... red, scaled, well muscled on the bits that remain fleshy... See powers for the non-fleshy bits.
Scale Color: Red. Red dragon, red scales. Amaising how that works out...
Eye Color: His remaining organic eye is, strangely enough given his scale color, blue. One might suspect, in fact, that it isn't an eye that origionally belonged to him... Still, seems rather unlikely that it's origional owner is going to come back looking for it.
Clothing/Armor: Well, if left to his own devices, almost none... he's covered in armored scales, and it's not as though he really needs the protection clothing provides. However, owing to the social standards set in place for huminoids in the primary system, he's taken to wearing what looks to be a teched-up loincloth. The silvery bit in front seems to be a strange combination of battery pack (used as the primary power supply for his shield generator) and toolkit. As for the cloth itself, well, while it dosn't provide any special protection, it does seem to be sturdy enough to keep him covered in the most extreme of situations.
Accessories: Well now, that is an intresting question... While it does tend to shift from time to time, the following four items are generally found somewhere on his person. The power section explains just how this is possible.
1. A multi-tool, of sorts.
It starts out as a black and yellow striped box about the size of a box of cards. It contains, at it's core, a very small nanite-controal system, which can adapt the tool to just about any shape and/or configuration imaginable, so long as it dosn't exceed the total mass of the box. For example, a screwdriver would be quick and easy to build, keeping it solid. A plumming wrench, however, would be FAR too large for the box to create... allthough it could likely create a hollow wrench.
In adition to the mass limit, the tool cannot leave any of itself behind... so no forming firearms, bombs, or anything more destructive then a good sized blade. This kit is generally stored behind the shiny front plate of his loincloth... making it fairly unlikely that someone would go digging around to steal it.
2. A knife.
While his tool-kit could create something similer, he's found that a dedicated knife can be accessed more quickly, used a good deal faster, and, in an emergency, can be abandoned in the field, to be replaced quickly and easily at a later date. His current knife is around fourteen inches long, matte-black, a fair bit stronger then steel, and stored in the underside of his right forearm.
3. LUNCH!!
Well, not nessessarily lunch... but he does carry what amounts to a condenced meal with him at all times. It consists of a nutricianal paste, generic food-liquid, and a collection of small snackable items.
It dosn't taste like, well, much of anything really... nobody's gonna eat it for the flavor... but, when there isn't a proper meal to be had, his supply can keep him going for an extra one to three days. It should be noted that this food supply would be sufficient for a normal human to survive on for a week or more. This supply of food can generally be found in a hidden flesh-pocket just behind his right shoulder.
4. Emergency med-kit.
This isn't a medical pack in the conventional sense... as it isn't designed to really cure health problems, or anything of that nature. Instead, this is more of a 'keeping your lungs inside your ribcage' medkit. Painkillers, an inflatable splint or two, compression bandages, emergency blood-clotting agents... and even a full blown trauma-pad, which generally puts the recipiant's brain into a medicly induced coma. While this might sound, at first, like a bad idea, it has the effect of allowing the brain to survive without the body for up to thirty six hours without significant damage. Great for medivacing someone suffering from massive organ failure, or, well, just about anything short of head-trauma. ------------------------------
Pets: special, see Sera
Abilities/Skills & Power Level: an expert in the use of heavy weapons and demolition equipment, can make repairs to his armor and body(nanites), can reprogram the nanites, multiple sencor packages (heat, distance, movement, can see the invisable, and telescopic vision), and has minor magical powers(mostly teleportation and showmanship effects, though if necacary can preform major magical acts, this however, will drain him phisicly). it should also be noted that, as a side effect of the nanites&natural regeneration, his alchahol tolerence is off the scale.
Special Effects: almost immune to all but the most powerful psionic powers, increadably strong(bionic/supernatural), can release a cloud of nanites to repair damage(the nanites CAN be reprogramed, but takes a serrous effort, and the process is incredably painful), supernatural regeneration, natural damage resestance, and near perfact accuracy with most weapons (from small arms to artillery units)
A brief and character revealing answer to the question, “What is your ambition?”: to find out what created me, who I am, and why I cant remember.
note: thinks that his lack of memories were caused by the same people who created the bionic systems, also carries a lot of pent-up fear and anger. A skilled fighter, who hates killing, and though he will not run from a fight, he will not try to incite one.
Sera - an advanced A.I. built into Squic before his escape. Sara was originaly intended to usurp controal of Squic's body if anything unexpected were to happen, but thanks to a minor temporal disruption, didin't activate untill squic's mental guards were already in place. Still, after makeing a deal with squic, she has adapted, and reporgramed herself for survival, rather then return. Even when alone with squic, she is usualy quiet, speaking only when asked - a minor programming bug that was never really fixed.
note: as a side effect of this duell-mind system, should squic ever be killed, and provided that at least 1/5 of his body remains (albeit, in pieces) he WILL regenerate, even if his head/brain are completely destroyed! Likewise, should any mechanical part be removed from his body, the nanites will repair/replace it. The only two ways to prevent this regeneration are as followes:
1. Vaporise squic, so that less then 1/5 of his body remains
2. destroy both Squic's brain AND Sera's houseing unit will still alow Squic to regenerate, but will NOT remember much of anything (I.E. long term memory is eraced, for both Squic and Sera)
group affilieation: the terminal headkick foundation
posted
Name - Valant Rapitor Nickname - Val, VR Age - 674 Gender - Male Race/Species - Ascended human Height - 6'5" Weight - 215 lbs
Coloration - Seemingly glowing sapphire eyes, red hair that, in the wind, swerves and moves like blazing flames. Skin is reddish-tan color. Armor, if worn, glows a dulled silver color of silverel, a unique material. This color blends in with the surroundings in any shape or form of darkness, negating shining light.
General Appearance - Physical Description - Valant looks like a man of 24. He stands tall at a height of 6' 5", his head above most other people in his time. His head bears a field of untended reddish-brown hair, strands going this way and that. He has a short eyebrow, situated on top of chilling sapphire eyes that seem to have no eyelashes, but on a closer look, are actually sapphire themselves. His mouth sits under a shaven mustache and a small, straight nose. His body is well built, muscles seen even over his armor, made of unknown materials that gleam the colors of the spectrum, including white and black, at times. Armor covers the rest of his body in gleaming spectrums. A backpack is often on his back, as well as 2 sheaths for his two swords, and at times, a large shield.
In armor (pretty often) he wears his silverel armor, which goes from shoulder down to his feet. He wears a sturdy belt holding his bag and some essentials, such as water. He always has his enchanted sword, Vargusima, behind his back, and Nathaniel, another enchanted sword, is not also behind his back. Both of the swords and their sheathes are under his pack, which contains anything else he needs in a short time, such as camping ingredients, some books, and so on.
Accessories - Protective clothing are always on. He has a bag of holding connecting to multiple empty universes inside, with a powerful magical seal made so only he can access it. The bag of holding looks like a empty old leather bag to anyone but him. The bag is almost indestructible. Inside the bag are various alchemical ingredients to use, and a secondary set of full battle gear, should anything happen to the first, along with many other things he would like to keep; any gadgets he can find, familiars, scrolls, and sometimes even libraries of good books - after all, it is a multitude empty universes. A backpack is used and carried by him for anything that he would want access to in a short notice.
Powers - Valant knows magical spells from many places that he traveled from, and thus, gained many kinds of skills from distant planets. He is a master of many elements, qualities that took centuries to hone. Also, his learning skill with all assorted weapons, modern or medieval, mechanical or organic, known or alien, are also superb; he adapts quickly to anything. However, his preferred, and the weapons that he is most proficient with, are the twin blades he carry. Like any man, he would take some tries to get used to new weapons, but knowing its nature, Valant can probably pick it up faster than most others.
General Personality - Valant is a crusader of personal justice. He'll do whatever he thinks is right, though he acts more like a neutral these days, doing whatever he wants, and sometimes even defying his alignment and nature. He has an endless pact with whichever friends he makes that he thinks are able to be trusted. However, he still has common sense, and will not risk too much for a negative result.
Biography - Valant was born in a noble kingdom, where he was raised by the nobility to become one of themselves. At the early age of 8, he quickly became bored of this life, taking more of a liking to the swordsmanship and excitements that carved the life of an adventurer. Therefore, he faked his political studies, taking on swordsmanship lessons, and also minor lessons on other combat skills and magic. By the age of 16, he was able to fight very well, and revealed this to his parents, who reluctantly supported him in his desires. Arming him with magical equipment, they saw him off in his travels. His skills and his equipment helped him both to prove that he wasn't just any rich spoiled brat and that he was as good as an adventurer as anyone else in the neighborhood. From the rewards gotten from his deeds, he quickly became famous throughout the land. Called the 'Avenger' commonly, which fitted his name, he moved on to larger challenges. Moving to the damned bowels of hell, he slayed many an evil force, and gained favor of gods. However, at this time, his age was getting to him, lowering his combat skills. Noticing this, he called out to the gods, who held a council, and granted Valant ascendence into the ranks of the gods' champions. From there on, he had lived, immortal, slaying evil in the name of certain gods, almost undefeatable. From the immortality he had gained, he developed new and unseen swordfighting techniques, and also trained in magic until he was adept and deadly with all of the elements, all balanced. From that time on, he was a true champion. From the time he had spent at the Outpost, he had learned to adapt to many different things, and with that, he left, travelling 200 years to many other dimensions, and especially to one world where constant strife in a form of tournament was held, and people were killed. Now, after 200 years of travelling, training, adapting, conquering, and travelling again, he's back here.
Age: Varies with system Gender: NA Race: Evolver, G1 Height: Varies Weight: Varies Build: Varies Fur Colors: White Eye Colors: Varies Clothings: Varies Accessories: Varies Abilities: -The original Infiltrator unit was simply a cloud of nanodroids controlled from a distance. The system proved ineffective, as the unit didn't have the level of autonomy necessary to operate properly if the link was severed or it was detected, not to mention it was easily stopped, and then, subverted. -G 2 units actually took form, but suffered from similar problems as the original. -The third generation were actual people, loaded full of the nanodroids, capable of altering their appearance. They proved effective, but still detected a little too easily, and much too unstable. -R&D went all-out for the fourth generation. The most advanced software-based, self-conscious AI produced, almost rivaling the Terminator Drones, which created themselves. With an AI of this level, the unit became indetectable, able to become anyone or anything it wished. The perfect chameleon able to match it's victims' atomic structure and rip out their memories and personality to take on as it's own. N-space access, cloaking, matter/energy manipulation, self-replication, infiltration and subversion of electronic systems, electronic virii produced on they fly, memory extraction, and so forth, their capabilities constantly expanding. They tended to be unstable, but on assignments, could suppress these aspects of their personality. Also due to their self-consciousness, self-preservation became a factor. Multiple levels of redundant backups and elaborate infiltration plans were always present, and once detected, units had a tendency to fight their way out, and as of yet, there are only three reported cases of the unit being unable to escape. Their combat potential was soon realized. -The Evolver unit is essentially an Infiltrator designed for main-stream combat. However, they tend to improvise, being in actual combat situations, and not having time to plan ahead like their more subtle (usually) relatives. Evolver units tend to be even more unstable than Infiltrator G4s.
Default Appearance Gender: F Race: Fox Height: Varies Weight: Varies Build: Varies, but usually tall and gaunt Eye Color: Black Clothing: Varies, but there's usually a lot of blue. Accessories: Various ceremonial weapons
Hair color: Dark Brown, and almost always slightly mussed. He doesn't look messy, but it could always use a little combing. Benor is usually clean shaven as well.
Eye Color: Brown.
Clothing: Blue jeans, white t-shirt, jean jacket, white and black sneakers.
Accessories: A pair of sunglasses and a wallet with several IDs.
Pets: None.
Abilities/Skills & Power Level: Benor is close to mastery of several martial arts (Muey Thai, Taek Kwan Do, and Capoeira), and a fair hand at computers. He dabbles in several fields (such as science and history), but is more than willing to admit his lack of depth. He's also in the possession of a deep bass voice, which often carries further than he expects-and can have a great deal of volume for a human. Benor tries not to let it get out of hand, but those who hear him for the first time may be intimidated!
Special Effects:
New and Improved:Benor's strength and speed have both been increasing at a slow but steady rate; he is unsure when this began, and doesn't really understand the reason. It has currently stopped at being able to lift 1,500 lbs over his head, and approximately 90-95mph for his top running speed.
Endurance: More of a general effect than a deliberate one. Benor is usually unaffected by small bumps, thanks to a low-level energy field that surrounds him. He's unaware of this effect. In a more direct fashion, the damage from most attacks is blunted slightly; he's often damaged a little less than usual, but unless the effect hits his entire body, it also spreads it out. For example, an energy beam would impact a slightly larger area for slightly less damage. While this doesn't help much against individual blows, it can add up during longer battles.
Ki Blade: Something that Benor uses without really understanding the reason. The human concentrates energy in his hand, then flattens it. The edges of his palm and fingers become razor sharp as he manipulates the energy into a cutting edge, which can pass through almost any matter. It has yet to be tested on energy fields of any kind, though, and would probably bounce off. Though this ability is also out of the ordinary, he often tries to excuse it so others don't ask any questions.
Affiliation: Independent.
Posts: 5201 | From: College | Registered: Feb 2002
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posted
Name: Soshiminbou (Guessed romaji form of the japanese Kanji 素子民望; made from 素子 'element, data' and 民望 'hope of the people'. Or, in another way, it is "elementary {素} child {子} people {民} hope {望} ." My guess/intent: child who is the hope of the people, with a suggestion that the 'child' is associated with knowledge/data. Note that baio-shoshi translates as 'bio-device', so there is also the suggestion that the child is also a device.)
Age: Unknown. Most likely several millenia, if not more. However, Soshiminbou has been active only a short time.
Gender: technically none, but tends to assume male form.
Race: bionanite colony.
Height: In his prefered human form, 5'11"
Weight: In his prefered human form, 312 lbs.
Build: In his prefered human form, moderate size, without obvious fat or bulging muscles (weight comes from the fact that he is far denser than a human's body would be.)
Hair color: In his prefered human form, mettalic silver.
Eye color: In his prefered human form, steely grey.
Clothing: Varies. In his prefered human form, it is often closely fitting green and whites. Since its all made of the same bionanites as the rest of him, though, it is subject to change as desired.
Accsesories: Aside from himself, little. He keeps a portion of himself arranged as a microjaunt system for importing objects and materials. Given that, though, he tends to travel light, as he can manufacture anything he needs.
Special Effects: The bionanites that compose Soshiminbou are capable of an extremely wide variety of effects, as they are the 'holy grail' of nanotechnology: universal assemblers. That is, given time they can dissasemble anything down to its subatomic components and reasemble it into practically anything else. Aside from time constraints, as safely preforming subatomic manipulations is neither an easy or quick task, the only real limit is knowledge. If Shoshiminbou doesn't know how to build something, then he can't.
In addition, he can incorporate many 'devices' and technologies in his bodies. Some of the more notable ones he tends to employ are:
Spatial, dimensional, and lately, system warping and manipulation. Known effects range from 'shortening' distances by making distant points 'closer', effective teleportation, and both self- and object- jaunting.
Near infinite power supply. Soshiminbou is not dependent on any outside source for power or fuel, and appears to be able to generate that power indefinitely. It does have limits as too how much can be produced at any one time, but it will not run out or slow down. While he is able to dulicate the generator to supply himself with as many as he needs, even Soshiminbou isn't entirely certain what the power source is.
Anisible capabilty. Soshiminbou can generate and sustain broken particle instantanious communication devices. Basically, they consist of two units linked by a quantum particle. The particle is 'broken' into to parts that act as if they were still one. When energy is applied to one, the other vibrates identically, no matter the distance between the two. A node within any body of his, with the means to affect the particles, view and record their movement, and sustain the 'broken' condition, is used to instaniously communicate with the other node, whereever it is. In addition, early experiments suggest that with the proper jaunt safeguards, transsystem communication should be possible.
EMP resistance. Not so much of a device as a property of Soshiminbou's bionanites. Eletromagnetic pulses can be used as weapons against many technological devices because they cause semiconductors to overload and be destroyed. However, the bionanites that make up Soshiminbou do not rely on semiconducting material of any sort. Rather, they use a mix of molecular transistors and memory units. Their main storage memory consists of a DNA like molecule, with far more base pairs than the biological equivalent, which can be read and copied far quicker than the speed most conventional biochemistry allows for.
Temporal manipulation. While he is far from capable of time travel, Soshiminbou is able to slow or speed time in a limited area. His ability to slow is far greater than his ability to speed. His known range of time 'speeds' ranges from 1:1000000 slowdown (1 second passes for subject for about 11 and a half days of real time) to 10:1 speedup.
Home: Unknown.
History: An unknown time ago, there was a technologically powerful and scientifically advanced race. For millenia, they grew in knowledge and prosperity. They discovered many secrets of their universe, and created many wonders. In time, their accomplishments included mastery of nanotechnology. Their most advanced uses of this incorportated biologicaly based components and organization. Using DNA computing, they were able to create complete control structures within bionanites of less than 2 micrometers. They built on the model of nature, organizing them in a manner similiar to cells.
As the ages passed, however, all was not well. Their culture began to stagnate, and society started to crumble. Only a few far-seeing indivuals realized this, however. Many tried to change things in various ways. One group, however, did not have such optimisim. They believed that total collapse could be prevented. Instead, they attempted to preserve the knowledge and birthright of their people, until such a time that their descendants were able to appriciate and wisly use it.
Thus, they began the creation of Soshiminbou. The most advanced and lifelike artificial mind they could create was installed within a self replicating colony of the most advanced bionanites ever. Utilizing the storage capacty of DNA computing to a degree previously never concieved, they poured their knowledge, their history, and their dreams into him.
However, their hopes were not to be realized in quite the way they imagined. Before the transfer of knowledge could be completed, word of their project leaked to the outside world. Many disparate elements of their society were outraged at them. Some railed at the idea of so much knowledge and power being given to a single, unknowable mind. Others feared that this group hoped to replace their race with this new being. These various fears and hatreds quickly assembled, and began threatening the creators of Soshiminbou.
But after that, Soshiminbou has no idea what happened. At some point, the flow of information ceased. Then, at some unknowable time later, he awakened. He was alone, in a temportal stasis chamber, buried deep underground. The cause of his awakening was apparent, as an earthquake which still shook the room he found himself in had caused a wall to collapse and destroy the chamber's power source. He did not recognize where he was, nor did he know what happened to his creators. Indeed, when he reached the surface, he found that even the starscape that greeted him was unfamiliar. Some frantic detective work later, he found he was not in his home universe, let alone galaxy or star system.
Since then, he has wandered widely. In the reletively short time he was been awake, he learned of many races and systems. From each of these he has learned what he can, hoping to find some clue as to the location of his home and the fate of his creators. In time, he came in contact with a Gaming Guardian. Specifically, a recruiter for the war against the Crimson Jester. He allows himself to be recruited, and begins a new phase of his search for knowledge.
Group Affiliation: independant
-------------------- My home, my birthplace, my creators . . . my fathers. All lost. As am I. Must I search forever, or should I create a new home? I fear I cannot go on until I have answers, yet I fear that my answers may never come . . . About me Posts: 21 | Registered: Mar 2002
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Build, Extremely strong in the torso, and arms, average in the legs.
Fur and hair Color(s), White fur on belly, golden on her sides, to black flecked with white on her back. Her hair is black, and coarse, and done up in several hundred small metal-tipped braids.
Eye Color(s), Black
Clothing, Loose, gray cargo pants, a tight black vest and short black boots.
Accessories (catch all), An axe, a sword, and a slingshot. The axe is a very well made lochaber.
Special Effects (if any): She can handle heat and hot substances without injury, and also can control metal nearby her. As in a thirty-foot range or so, more if she tries hard.
posted
Name: Lt. Ronald MacK (Pronounced "Mac", the K stands for Kinnon).
Age: 18 (09/16/83).
Gender: Male.
Race: Caucasion male, Canadian.
Height: 5'8".
Weight: approx. 220lb.
Build: Wide shoulders, thick chest, short legs.
Hair: Dark brown, almost black but not quite. Cut short & normal.
Eyes: Hazel (green and brown).
Clothing: A 1940 standard RCAF service uniform (dress shirt, tie, pants socks) under some light high-tech ceramic-plastic body armour (chest, stomach, shins, keen, elbow, shoulder pads). A thick dark brown leather flight jacket with the steretypical WWI white scarf and leather flight cap & goggles, plus thick steel-toed boots.
Accessories: A single 9mm Glock in a shoulder holster with three clips, "multi-tool" (like a swiss army knife) police baton and hunting knife located on belt. Plasma rifle optional.
Special Effects: If it has wheels, tracks, legs, treads, wings, rotors, propellers or ram jets he can drive it (especially if there is an instruction manual)... but has trouble with stick-shifts. Also has excellent flying skills, not a half bad shot with a firearm, automatic machine guns and rifles in particular. Has great tolerence to ice and cold, but is not invulnerable.
Weaknesses: Mortal, limited speed and range when on foot, hand-to-hand combat.
Clothing: Eufiber (Can be any clothing possible but is commonly some lab coat and semi formal wear most of the time)
Accessories: Paper Bag over the head
Special Effects: Invunerability, Regeneration, and Reincarnation (Big Meat Wall)
Primary System: Abberant
Back story: Jack was once a good man and a great surgeon-one of the best in the world. After committing a simple mistake that cost a patient their life, his mind broke and he went on a murderous rampage. He was captured and sent to a prison after taking the lives of scores of innocent people using the most indescribable of means. In Prison he has returned to his former self. Wishing to punish himself for his past, Jack resolved to take his own life. Not only would this act finally atone for his sins, but he realized it was the only way he would be able to escape the painful feelings that haunted him day and night. But just as he was about to end it all, Jack learned that he had become an Abberant who could not die ... but nor could he use the power he had to do anything but defend himself. Shattered he resolved to do what he could to atone for his sins in any way possible.
-------------------- "Somebody stop the blood! Or stop me! Or stop both!"
Posts: 165 | From: In my own little World | Registered: Jan 2002
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Name: Lt. Commander WolfSkunk Xilimyth Affiliation: Canmeph Star Command (Stalag '99 universe) Age: 20 Gender: Hermaprhodite (both male and female, both fully capable) Species/Race: Felis Draco Memphit (DyrgerSkunk) Winged Oracle Class Height: 24' (Quad-armed Oracle Form, Leg length mutation) Build: Balance of Muscular build with tone. Reletively lithe build. "Reletively" conservative in hir form. Weight: 870 Sol 3/Earth pounds. Fur: Gold/Bright Yellow Primary, Striped Blue w/ White Underbelly. Hair color: Alternating Blue and White. Eyes: Brown, but do to Oracle genetics, bright white glow when angered. Clothing:Generally workout shorts with quad-tanktop while off duty. When on duty, CMSC uniform. Accessories: CMSC Communications pin and Lt. Commander Rank Bar (3 gold bars). Special Abilities: NET CONNECTIVITY: Similar to other Wolfskunks of Canmeph, can connect directly to the internet. Shi uses this to interface directly with hir Mecha / Mobile Suit, allowing for quickened response time. MOBILE SUIT / SPACE MECHA PILOT: Can pilot hir custom mobile suit in battle situation shi cannot handle hirself. MARTIAL ARTIST / BLADESINGER: In battles not requiring mobile suits, shi generally handles things up close and personal. Generally will fight honorably, less for Cobrawolves... Special Objects: CMGPX-03 "ZERO-SAVIOR": Xilimyth's personally constructed Mobile Suit / Space Mecha (full vernier, similiar of a hybrid between the GP-03 Stamen and G-Savior mobile suits of Earth). Uses direct neural interface tuned with Xilimyth for enhanced mobility and quickened response time. PERSONAL BEAM SABRE: Smaller version of beam sabre equipped on CMGPX-03 "ZERO-SAVIOR". Only one carried dispite hir multiple "capable" arms for the sake of honor. PDA: Used to hold as must information as possible reguarding hir achievements and the like.
Posts: 1 | Registered: Mar 2002
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